I removed all the server files and put them in same folder (fresh files from the archive.) Restarting the computer or running as administrator wont help.(anyways the server always runs as administrator) The server didn't open but instead i got an error similar to the one appcrash.
#Nfs world 3 Offline
Some times when im trying to start the server:ġ.Opening offline takes some time until he opens.but for me it happened not to open(nothing in task manager found).
Not sure if you noticed.or if did happened to you. (about the defender with the virus,i know it was a false detection but my explorer.exe were frozen while opening the server.nvmind that.My reaction was inappropriate) On that car you must define the Class/performance/name/location/value(and i believe you knew that already. You just cant put them in the cars folder and run the game.(or replace another car) Making cars it easy way.adding them in nfsw its the hard way because the game files its locked.(for me) Sure, you probably will report a lot of known bugs.Īll server online/offline sources are in github, anyone can get and fix it. Making a server side is not that hard, and it's not useless like you said in other post. When you really try to do that you will see what is harder or easier to make it happens. Thanks, but what you post in the forum don't sound like that. People did a lot of hacks, changed sounds, music, performance, drift, some guys are trying to make cars or bring from other older versions to the last version, and more. Not true, there are a lots of modders in this forum. Trust me.it would me more faster and easier for making the game client.instead of making an server to it.i know we do not have the right permissions from EA(i asked NFS World studios directly)Ĭan we still talk about the offline server bugs? cus i have something to report about it. Il respect you guys.and congratulate for this work done until now. New aftermarket(body kits,spoilers),power ups new effects.(i can make this with autodesk 3ds max) You saw how hard it is now to put some vinyls on cars)Ģ.Fixing the cars texture (paint,vinyl's positions) I thought we could improve the game it self too for ex:ġ.Repairing the 3D studio(this is how i call it the vinylshop in safe house)
#Nfs world 3 free
Its not like i don't want to help for making the server.but other problems gonna come back,the old one for example (the bad sync to see each other in free roam,in race) you cant expect to fix that using a private server. We could change the "requests" of the game to not depend by the server but to work alone so we could make the game run even better with no lag (using power ups,getting in safe house and all other things that uses the network to work. Instead of having "server" (having hard time to config all the things to make the game run) Since none of you wants to change/modify the game client for ex: (hosting an online server like the EA had one.) to remove the lag its to play 1 vs 1 (a private server network can't handle these request's all in sync or respond them in time, that explain why we have to disable firewall,antivirus to make the port/connection more stable) or make another server Online not Private. Just represented in different number systems.Īgree with you.and i saw another thing in this server.and possible im wrong. (showing the importance of the offline server) is that the different hashes the server responses and clients use are the same number. EA BB has their own way of doing things.Īn interesting thing to note.
#Nfs world 3 mod
To mod the client, you have to patch the client files manually, or automate it by a patcher, or reverse engineer the official launcher.īut to do that, you'll have to learn about offsets, hashes, compression, dll injection, whatever knowledge you need to get the job done. So you should be thankful that we can still play it when we want to.
let alone patching the client (I'm guessing this is what you mean by "config the client"), which is a different system. client still requires responses from a server just to play the game.